Mortal Kombat II (rev 3.1) glitches FAQ Revision 4 (MK2 being 3.1, and this FAQ being rev. 4) Filename: mk2bugs.v04 (please keep it named this) Author: rat@rat.mv.com (call me Rat). Glitches by al@rat.mv.com December 10th, 1994 Send comments/additions/corrections to al@rat.mv.com. ----------------------------------------------------------------------------- What's New (changes since the previous revision) ---------------------------- ----------------------------------------------------------------------------- Added a couple glitches. (ever seen that before in a "what's new" section?) Additions marked with Made a few corrections ----------------------------------------------------------------------------- Coming soon ---------------------------------------------------------------- ----------------------------------------------------------------------------- If anybody sees anything I forgot, please tell me! I'll verify it, and if it's not stupid or fake, I'll put in here. A FAQ for MK1 glitches. As soon as AL gets around to it! And as soon as somebody shows interest! ----------------------------------------------------------------------------- Overview -------------------------------------------------------------------- ----------------------------------------------------------------------------- What's New (changes since the previous revision) Coming soon Overview Copyright Availability The real MK2 FAQ Quick intro What didn't make it in here The glitches Kredits Comments/additions/corrections ----------------------------------------------------------------------------- Copyright ------------------------------------------------------------------ ----------------------------------------------------------------------------- Ok, I don't have any copyright on this, but if you are a writer for a magazine and want to put anything from this in it, please give credit where credit is due. Contact al@rat.mv.com for his real name, because he's the one who really found all these and deserves the credit. ----------------------------------------------------------------------------- Availability --------------------------------------------------------------- ----------------------------------------------------------------------------- This FAQ is available by FTP, courtesy of GamePro magazine's Andy Eddy. Just FTP to ftp.netcom.com and cd /pub/vi/vidgames/faqs. There's tons of other really awesome FAQs there. I also have a SNES glitch/code FAQ there, filename is mk2snes.v??. (where ?? is the current revision number) Mail a message to Steve430@ix.netcom.com with the message: "//get: list TXT" for a list of FAQs on his FAQ server. This should be available there too. ----------------------------------------------------------------------------- The real MK2 FAQ ------------------------------------------------------------ ----------------------------------------------------------------------------- See the Mortal Kombat II FAQ for the usual MK2 stuff. It has ever legitimate secret found that I know of. The best FAQ I have ever seen IMHO. This FAQ covers the unintentional features of MK2, while the Mortal Kombat II FAQ covers the intentional features. ----------------------------------------------------------------------------- Quick intro ----------------------------------------------------------------- ----------------------------------------------------------------------------- All the legitimate secret characters, finishing moves, and -alities are clearly written in the MKII FAQ. There are no legitimate secrets in this FAQ. Rather these are bugs/glitches that breathe new life into an awesome game. I'm calling this a FAQ in spite of the fact that there's no Questions. But it seems everyone's calling a sheet full of info a FAQ these days, so I'm going to call this a FAQ. Everything in here I have done personally, so there's NO KANO MORPHS! There are other methods of performing these glitches, but I have found the ways outlined here to be the easiest. ----------------------------------------------------------------------------- What didn't make it in here ------------------------------------------------- ----------------------------------------------------------------------------- I know of more glitches, but these are the best ones. The others were either hard to do, or the results weren't that amazing. If you disagree, then I could expand upon these. * Baraka can do the blade fury after round 1 after a throw, even though the victim is already dead. * Do sub zero's deep freeze on the dead pool stage, then very quickly do the dead pool uppercut while they are flashing. They will fly into the pool unfrozen. * If you time it right, you can dead-pool uppercut Raiden in while he is warpy colors (time it so that he's getting up). * You can time it so that if you try to throw the computer while they are throwing a projectile (works best with Kitana), they will throw you out of your throw, and you will get hit by both the throw and the projectile. I didn't put this in here because it's very hard to do. ----------------------------------------------------------------------------- The glitches ---------------------------------------------------------------- ----------------------------------------------------------------------------- ----- GLITCH ----- <----- * This means it's a start of a new glitch. Players: Who the winner and victim has to be (in that order). When: When the description picks up from. Where: What stage you have to be on (omitted if it can be done anywhere). Description: Describes the glitch. Results: What cool thing happens if you do it right. Variations: Some similar things to this glitch to try. Troubleshooting: "I can't get it to work!!". Some of these you can do to the computer, but for learning purposes, get somebody to be the victim for you. (in order of newness to this list) ----- GLITCH ----- Players: Anybody vs. Computer When: Right after the computer throws you. Description: The computer will walk backwards right after they throw you. Jump at them when they are walking backwards, and don't attack, and keep walking towards them. Results: If the distance is right, they will keep walking away from you. When they hit the corner, they will continue to try to walk away from you. Troubleshooting: I'm not sure what the distance is, but you will know it works if the computer simply keeps walking away from you. And don't forget to not attack. ----- GLITCH ----- Players: Anybody vs. Kintaro When: During the match. Description: Keep punching him while he is in the corner, and he can't do anything about it! Results: He will get hit until either you stop or he dies. Troubleshooting: You have to punch pretty fast, and he has to be totally in the corner. ----- GLITCH ----- Players: Reptile vs. Anybody When: After you win. Where: The armory stage Description: Do his tongue fatality. Results: The floor will move. Troubleshooting: Back-back-down-LP. Can't go wrong there! ----- GLITCH ----- Players: Kitana vs. Shao Kahn When: Just before winning. Description: Win by having the time run out, but with you having more energy. Time it so that he is being lifted when the time runs out. Results: The game will lock up. Variations: Put credits in, and push start to unlock it. On the Nintendo version, all you have to do it make Shao Kahn in the air when time runs out, and win. This might work on the arcade version too. Troubleshooting: Keep lifting him to survive. This practice will help when you need to lift him for the time-out. Make sure you end up winning when time runs out. ----- GLITCH ----- Players: Sub Zero vs. Anybody When: After you win. Where: At the dead pool. Description: Do the deep freeze. Then do F-D-F-F-HP then immediately hold LK and LP. Results: The screen will darken, fatality music will play, and Sub Zero will hit the victim into the dead pool. Troubleshooting: You have to be fast going from the HP to the LK+LP. ----- GLITCH ----- Players: Shang Tsung vs. Anybody When: During the match. Description: Try to throw Shang Tsung out of his fireballs, and if you get a double hit (both players get hit and take damage) keep walking towards each other. Results: You will be able to walk through each other. Troubleshooting: Make sure Shang Tsung isn't holding back when the throw is attempted because you can't be thrown while holding back. ----- GLITCH ----- Players: Baraka vs. Kitana. When: During the match. Description: Do the blade fury, but have Kitana throw her fan into you. Her throwing hand will be the part of her that gets hit by Baraka's blades. Results: Kitana will get hit with the blades, but she will still manage to throw her fan at Baraka. This will cause Kitana to get cut up, even though Baraka has been knocked down. Variations: If you do this at the end of a round, but not if that means winning the match, blood will spew everywhere until the next round starts. Very bloody. Troubleshooting: This is very hard to time. Do Baraka's blades as far as possible away, and you can't just hit her with the blades, she has to throw her fan into it so that her throwing hand gets hacked up. ----- GLITCH ----- Players: Shang Tsung vs. Anybody When: After you win. Description: Morph into Sub Zero. Deep freeze opponent. Keep freezing them until morph time. Morph into Jax. Do head pop fatality. Results: Color map will get screwed up. This is a very widely known one, but here for completeness. Troubleshooting: It's hard to do the Jax morph, fatality in time. ----- GLITCH ----- Players: Scorpion or Cage vs. Anybody When: After you win. Description: Have victim get in corner. Win. Get real close. Jump at them. Just after you leave the ground, do D-D-U-U if Scorpion, or D-D-F-F if Cage. and time it so that you hit the button part of the fatality as soon as you hit the ground. Results: Scorpion will pull off his mask before he gets pushed out of the corner, and his skull won't get pushed out, resulting in his skull appearing on his shoulder. Cage will reach behind victim and do the fatality from too close. Troubleshooting: If you land on the other side of the victim, it won't work. ----- GLITCH ----- Players: Sub-zero, Scorpion, Reptile, Baraka, or Lui Kang vs. anybody You may, however choose Shang Tsung and morph into a character who it will work with. When: After you win. Description: Have the winner throw the victim to win the match. As soon as they get thrown, have the victim hold down and tap any attack button. Results: The victim will do the move, then go into their dizzy animation. Then things progress as normal. This is a setup for further glitches. ----- GLITCH ----- Players: Sub-zero, Scorpion, Reptile, Baraka, or Lui Kang vs. anybody You may, however choose Shang Tsung and morph into a character who it will work with. When: After you win. Description: Using the previous glitch, throw the victim into the corner, and have them try to uppercut you. Results: The winner gets smashed, and as soon as the victim finishes with the uppercut, they go into their dizzy animation. The winner can then do the fatality or whatever. Variations: Have the victim hold LP and LK while uppercutting on the Dead Pool stage. Results: The winner takes a dip in the dead pool, and the loser does the winning pose. The real loser has to pay to continue though. Variations: Have Reptile be the winner, and throw the victim while invisible, and have the victim dead pool uppercut. Results: Reptile will take a dip, and appear in a thrown position. a few inches from the victim. Troubleshooting: The thrower has to be one of the characters listed after Players (above). Try rapping on HP to do the uppercut. Be sure to leave room in the corner for the victim to land, if you do not, you will simply punch. ----- GLITCH ----- ***** BABY BASHING!! ***** Players: Scorpion or Shang Tsung (if he morphs into Scorpion) vs. Anybody The victim can be anybody, but it's hard to do to Raiden. When: After you win. Description: First, you have to understand a few fundamentals. 1. You can do a friendship/babality only if you haven't hit punch. 2. You don't have to wait for your opponent to 'get up' in order to do the friendship/babality. 3. Scorpion's air throw does not require the hitting of a punch button. 4. The glitch above defines the requirements for the victim hitting the winner, even after they are dizzy. Take the victim an inch of his/her life. No more than one throw from death. Position your characters as follows: _______________________ | | | | | | * note that it doesn't have to be the left | | corner. | | |S V | |_______________________| S Scorpion V Victim Make it so that Scorpion is against the wall, and victim is about sweeping range or so. Have the opponent jump towards you, and you jump at them, then air throw them. At this point, victim should be falling into the corner. If you threw them away from the corner, you'll have to try again. They must land IN the corner. Just after the air throw starts, have victim start trying to uppercut. As soon as Scorpion lands, do his friendship (victim will land in the corner, so if it's the left corner, the move would be right-right-down-HK). Results: Scorpion will get hit out of the friendship, and you can bash him for the time it would have taken to do the friendship, uninterrupted. Variations: -Babality takes more accurate timing, but it's worth it to do some baby bashing. -After doing a babality, you can still do a friendship, or another babality provided you don't punch the baby. -Substitute the normal uppercut for the dead pool uppercut and there will be a baby sitting on the ground, and a person floating in the ooze. -If you use Shang Tsung, you can do lots of stuff: --Turn into Baraka and slice the baby (crashes the game every time). --Jonny cage ball punch the baby causes the baby to shoot up about an inch. --Throwing the baby will cause the baby to fly straight up. -There are many more. Find them! It's fun! Troubleshooting: If you just get uppercutted, then you did the friendship/babality too slow. ----------------------------------------------------------------------------- Kredits --------------------------------------------------------------------- ----------------------------------------------------------------------------- AL (al@rat.mv.com), Manager of Aladdin's Castle in Concord, NH figured out most (almost all) of the tricks outlined here. Rat (rat@rat.mv.com), took the time to put this thing together. I understand how things work in this FAQ, but I didn't discover any of these. I read the sub-zero dead pool fatality in alt.games.mk. Regardless of whether somebody things it's "old news", I thank the person who posted it recently. ----------------------------------------------------------------------------- Comments/additions/corrections ---------------------------------------------- ----------------------------------------------------------------------------- Send comments/additions/corrections to al@rat.mv.com.